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You can now enter the 2025 UK GamesIndustry.biz Best Places To Work Awards

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Submissions are now open for UK games companies to enter the GamesIndustry.biz Best Places To Work Awards 2025.
As with 2024’s awards, the questions reflect the challenging industry moment faced by games companies and their employees, and draw attention to subjects that really matter.
The awards are open to all games companies with offices in the UK, including developers, publishers, service companies, retail and media, and you can submit your company using this link.
The deadline for all entries is Friday, August 22. Winners will be announced during an awards ceremony that will once again take place at the Royal Institute on Thursday, October 2.
The Best Places To Work Awards criteria is based on a two survey system, one for the employer to fill in (and worth 20% of the score) and the other for employees (80% of the score).
For a detailed rundown on how the awards process works, our Frequently Asked Questions and how these awards are judged, click here.
All employer data and identifiable employee information is deleted once the awards and any reports have been processed. Businesses that do not win will not be named.
Participants can receive a free report from us featuring their overall scores, and we also have benchmarking and advanced reports available for a fee.
Alongside the typical Best Places badges, we also have special awards. These are awards designed to highlight excellence in specific areas. Mirroring last year’s categories, those awards include:
The Diversity Award | Highlighting a company that is proactive in trying to improve the inclusion and diversity of their business and the wider games industry. Companies can enter here.
The CSR (Corporate Social Responsibility) Award | Celebrating a company that has gone above and beyond supporting international and local charities, the local community and the games business. Enter via here.
The Health & Wellbeing Award | This award is for companies that offer strong health benefits and proactively support the physical and mental wellbeing of their teams through initiatives and awareness. To participate, enter here.
The Training and Development Award | Added in 2024, this award is for companies who offer extensive training, development and educational opportunities for employees. You can enter through here.
The Education Award | Here we spotlight a business that goes the extra mile in supporting the development of the next generation of video game talent. Enter here.
The Green Award | This special award is for those companies who are guaranteeing their workplace is environmentally sustainable and are playing their part in combating climate change. You can participate here.
HR Hero | This is for a person who has gone above and beyond in looking after teams and individuals, and has made a significant impact in ensuring the games industry is a better place to work. You can submit people for this award here.
The UK ceremony will take place at The Royal Institution of Great Britain alongside our HR Summit on Thursday, October 2nd.
Amiqus, Playground Games, and Lighthouse Games have once again signed up as sponsors for the 2025 event.
“Amiqus and our G Into Gaming initiative is thrilled to once again support the GamesIndustry.biz Best Places To Work Awards,” says Liz Prince, business manager at Amiqus, and founder of G Into Gaming and Power Up.
“We firmly believe that a strong company culture is the bedrock for a successful game studio, and the Best Places To Work Awards play a crucial role in showcasing the companies leading the charge in fostering exceptional workplaces that nurture creativity, innovation, diversity and employee wellbeing.”
Amiqus will once again be presenting its G Into Gaming Award at the ceremony.
“We’re especially happy to once again present the G Into Gaming award, which recognises an individual for their outstanding commitment to diversity and inclusion for their studio or through their own initiatives.
“Studios that prioritise building inclusive environments where everyone feels valued, respected, and empowered are not only creating a positive and rewarding experience for their employees, but they’re also well-positioned to develop games that resonate with a wider audience and push the creative boundaries of the industry,” Prince continues.

“By recognising and celebrating these studios, the Best Places To Work Awards send a powerful message about the importance of company culture within the games industry. This, in turn, helps attract and retain the top talent our industry needs to continue creating ground-breaking games. Amiqus is proud to support these awards and the positive impact they have on our industry.”
Playground Games returns as the sponsor of the Mid-Sized Company Award.
“Each year, the GI.Biz Best Places to Work Awards highlight the talented teams and fantastic studios we have here in the UK,” says Paul Evans, director of HR & talent acquisition at Playground Games.
“It’s an honour to support the UK’s best mid-sized game studios who are not only creating amazing games but also making the UK video games industry a great place to work.”
Lighthouse Games returns to sponsor the Large Company Award.
“It’s a pleasure for Lighthouse Games to sponsor the Large Company Category Award for the third year in a row,” says Gavin Raeburn, CEO of Lighthouse Games.
“We’re proud to support the recognition of hard-working teams making a lasting contribution to the industry.”
To take part, simply click here. The deadline for all completed entries is Friday, August 22nd.
For more details, contact bestplacestowork@gamesindustry.biz. For sponsorship enquiries, contact george.corner@gamesindustry.biz.

Games

New report suggests third-party Switch 2 game sales are “below estimates”

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Though sales of Nintendo’s new Switch 2 hardware had become one of the fastest-selling consoles ever, sales of third-party games have reportedly been sluggish and “below estimates.”
That’s according to a new report by The Game Business, which intimates that despite attracting strong buy-in from partners like EA, Take-Two, Microsoft, Ubisoft, Sega, Capcom, Bandai Namco, Square Enix, CD Projekt, and Konami – and although third-party publishers have fared better with the Switch 2’s launch than its predecessor – “most third-party Switch 2 games posted very low numbers.”
According to NielsenIQ, CD Projekt’s Cyberpunk 2077 is currently the best-selling third-party game of Switch 2’s launch. However, although third-party publishers “appear to have done slightly better during the launch of Switch 2 compared with Switch 1,” report author Christopher Dring added: “It’s hard to describe these statistics as positive.”
“Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales,” Dring writes. “The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators, and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.”
Dring also posited that the lack of early review units for press – which has, in turned, hampered timely reviews – may also have adversely impacted sales as “there were no critical reviews available for them to base their purchasing decisions on.”
Earlier this week, we reported Nintendo Switch 2 has sold more than 1.1 million units in the United States, breaking launch week records for gaming hardware. Hardware sales for the Nintendo Switch 2 have reached almost one million units in Japan, too, making it the country’s biggest console launch to date.
The Game Business newsletter was created and written by GamesIndustry.biz’s former head of games, B2B, Christopher Dring.

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Rematch reaches 1 million players | News-in-brief

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Rematch reaches 1 million players | News-in-brief

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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