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Tripledot Studios acquires AppLovin’s mobile games business for $800 million

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Tripledot Studios has acquired AppLovin’s games portfolio for $800 million.
The deal means Tripledot will acquire 10 studios, helping it to ‘significantly expand its operations’ in key markets like the US and Asia.
The deal is half cash and half equity, with AppLovin becoming a minority shareholder of Tripledot Studios. Tripledot expects the deal to close in summer 2025, pending regulator approval.
Tripledot’s games will reach 25 million users daily following the acquisition. The company expects to reach annual gross revenues of almost $2 billion.
AppLovin announced its intention to offload its games operation back in February.
Studios joining Tripledot as part of the deal are Athena, Belka, Clipwire, Leyi, Lion Studios, Machine Zone, Magic Tavern, PeopleFun, Zen Life and Zero Gravity.
Back in April, following a round of 97 layoffs at AppLovin, one former employee intimated that “most of Machine Zone was shut down.”
“Our mission is to become the world’s most successful mobile game studio,” said Tripledot co-founder and CEO Lior Shiff. “Acquiring AppLovin’s games portfolio is a big step towards achieving that goal – taking us from being a high-performing challenger to a true global leader. It gives us additional scale, diversification and access to the best talent globally. We’re thrilled to welcome these incredible teams to Tripledot.”
AppLovin’s Adam Foroughi said the company had “never been a game developer at heart” in a statement announcing the deal. “Lior and his team are some of the best operators in the business and give me incredible confidence they are the right partner to help these studios thrive going forward.”
Diversification is a key strength of the acquisition, according to Tripledot: no single game in its portfolio will generate more than 10% of its revenue following the acquisition.

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FTC drops case against Microsoft’s acquisition of Activision Blizzard

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The US Federal Trade Commission has dropped its complaint against Microsoft’s acquisition of Activision Blizzard.
On May 22, 2025, the FTC issued an order dismissing its case after it lost its appeal against Microsoft earlier this month.
“The commission has determined that the public interest is best served by dismissing the administrative litigation of the case,” it said. “Accordingly, it is hereby ordered that the complaint in this matter be, and hereby is, dismissed.”
In response, Microsoft president Brad Smith described the decision as a “victory for players” on social media.
“Today’s decision is a victory for players across the country and for common sense in Washington D.C.,” Smith wrote. “We are grateful for the FTC for today’s announcement.”
Microsoft finalised its deal to acquire Activision Blizzard in January 2022 for $68.7 billion. The FTC subsequently attempted to block the merger, believing it would cause a threat to competition in cloud gaming, subscription services, and exclusive first-party titles.
This was denied, and in turn the FTC submitted a preliminary injunction – which was also denied.
On May 8, 2025, the 9th Circuit US Court of Appeals threw out the FTC’s challenge against the Microsoft Activision merger.
“The panel held that the district court applied the correct legal standards and did not abuse its discretion, or rely on clearly erroneous findings, in holding that the FTC failed to make a sufficient evidentiary showing to establish the requisite likelihood of success on the merits of its claim,” the court said.

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Campfire Cabal returns after being shuttered by Embracer

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THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023.
Announcing the news in a blog post, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.
“We are finally ready to reveal that Campfire Cabal was never shut down,” it said.
“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022.”
This project is the next game in the Expedition series, and by the end of March 2025 it had been “given the green light to scale back up and transition into full production.”
Campfire Cabal also confirmed that it patched Expeditions: Rome in 2024 despite being “radio silent” since the studio’s initial closure.
“If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry,” the developer continued. “Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right.
“We are extremely grateful that there were people within the group who fought to keep us alive through the turmoil, and that we can now emerge on the other side with renewed vigour.”
THQ Nordic launched Campfire Cabal in September 2022, comprised of veterans from the Expeditions franchise.
By August 2023, Embracer informed THQ Nordic needed to close Campfire Cabal due to restructuring.
“We want to make it clear that our management and the rest of the team have not given up on Campfire Cabal yet, and neither have our friends at THQ Nordic,” the developer wrote on LinkedIn at the time.
“We are still pursuing our options for finding a good resolution to this situation, and THQ Nordic has been very supportive throughout this difficult time.”
It concluded: “This does not mean that it’s over for us as a studio. We’re extremely proud of how our team has come together to keep the campfire burning, and of the commitment and camaraderie everyone has demonstrated since the news broke.”

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Doom: The Dark Ages reaches 3m players | News-in-brief

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Doom: The Dark Ages reaches 3m players | News-in-brief

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