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Report: Intel to lay off 20% of its workforce

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Intel is reportedly set to announce another round of layoffs, this time cutting 20% of its workforce – estimated to be around 21,000 employees.
This is according to Bloomberg, with a source telling the publication that Intel is supposedly aiming to restructure the company to “eliminate bureaucracy” as well as “streamline management and rebuild an engineering-driven culture.”
A representative for Intel declined to comment to Bloomberg on the matter.
The reported layoffs would take place under new CEO Lip-Bu Tan, who took over the role from interim CEOs David Zinsner and Michelle Johnston Holthaus last month.
Former CEO Pat Gelsinger stepped down following his retirement in December 2024.
During Gelsinger’s tenure, Intel laid off 15,000 employees in August 2024 as part of its $10 billion cost restructure plan revealed during its Q2 2024 financial results.
Gelsinger Intel was “making some of the most consequential changes [in] its history” as part of this decision.
“We must align our cost structure with our new operating model and fundamentally change the way we operate,” he said. “Our revenues have not grown as expected – and we’ve yet to fully benefit from powerful trends, like AI. Our costs are too high, our margins are too low.”

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New report suggests third-party Switch 2 game sales are “below estimates”

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Though sales of Nintendo’s new Switch 2 hardware had become one of the fastest-selling consoles ever, sales of third-party games have reportedly been sluggish and “below estimates.”
That’s according to a new report by The Game Business, which intimates that despite attracting strong buy-in from partners like EA, Take-Two, Microsoft, Ubisoft, Sega, Capcom, Bandai Namco, Square Enix, CD Projekt, and Konami – and although third-party publishers have fared better with the Switch 2’s launch than its predecessor – “most third-party Switch 2 games posted very low numbers.”
According to NielsenIQ, CD Projekt’s Cyberpunk 2077 is currently the best-selling third-party game of Switch 2’s launch. However, although third-party publishers “appear to have done slightly better during the launch of Switch 2 compared with Switch 1,” report author Christopher Dring added: “It’s hard to describe these statistics as positive.”
“Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales,” Dring writes. “The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators, and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.”
Dring also posited that the lack of early review units for press – which has, in turned, hampered timely reviews – may also have adversely impacted sales as “there were no critical reviews available for them to base their purchasing decisions on.”
Earlier this week, we reported Nintendo Switch 2 has sold more than 1.1 million units in the United States, breaking launch week records for gaming hardware. Hardware sales for the Nintendo Switch 2 have reached almost one million units in Japan, too, making it the country’s biggest console launch to date.
The Game Business newsletter was created and written by GamesIndustry.biz’s former head of games, B2B, Christopher Dring.

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Rematch reaches 1 million players | News-in-brief

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Rematch reaches 1 million players | News-in-brief

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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