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Meta lays off unknown number of staff in Reality Labs division

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Meta has cut an unspecified number of jobs in its Reality Labs division, affecting teams at Oculus Studios.
As reported by The Verge, Meta spokesperson Tracy Clayton said the decision was made to “help Oculus Studios work more efficiently”. Sources told Bloomberg that more than 100 people may have been affected by the layoffs.
“Some teams within Oculus Studios are undergoing shifts in structure and roles that have impacted team size,” said Clayton.
“These changes are meant to help Oculus Studios work more efficiently on future mixed reality experiences for our growing audience, will still delivering great content for people today.
“We remain committed to investing in mixed reality experiences, including fitness and games, and our drive to deliver the best experiences possible for the Quest and Supernatural communities remains unchanged.”
Sources told The Verge that staff working in hardware were affected, while Bloomberg reported that roles in “operations” were also cut. Meta declined to comment on these reports.
Titles impacted by the layoffs include VR fitness game Supernatural. In a post on Facebook, the team said the changes “are meant to help [it] work more efficiently.”
“We’ve had the privilege of being a tight-knit team for a long time, and it’s difficult to lose such a wonderful group of people who have helped build Supernatural and our community.”
As spotted by UploadVR, a round of layoffs also took place at Sanzaru Games in February 2025.
The Asgard’s Wrath developer was acquired by Meta as part of Oculus Studios in 2020. Posting to LinkedIn, former employee Carlos Guiterrez said “a number of” employees had been laid off.
At the start of 2025, Meta announced it would lay off 5% of its staff as part of “performance-based cuts” with an estimated 3,600 jobs at risk.
Those affected by these cuts in the US were notified on February 10, with workers situated elsewhere notified at a later date.
In March 2023, Meta cut 10,000 jobs and retired 5,000 open roles in an effort to improve its financial health.

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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