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GamesBeat becomes independent media outlet

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GamesBeat has announced its independence as a media outlet, spinning off from tech news site VentureBeat.
As part of the transition, it has appointed former VentureBeat chief strategy officer Gina Joseph as CEO. Joseph has over twenty years of experience in leadership for media and technology outlets.
She joined VentureBeat in 2018 as director of strategic partnerships, and co-founded the VentureBeat Lab.
Joseph was promoted to vice president of strategic partnerships after a year at the outlet, then executive vice president of strategy and partnerships before becoming CSO in March 2023.
Prior to working at VentureBeat, Joseph was head of strategic partnership at Hearst for four years, and head of digital ad sales strategy at MediaNews Group. She is also a board member of Midwest Games and the International Game Developers Association Foundation.
GamesBeat was founded by its lead writer Dean Takahashi in 2008, who has been appointed editorial director following the outlet’s independence.
Takahashi has been a journalist since 1988, and began covering the games industry in 1996 at The Wall Street Journal.
The transition has been backed by strategic advisors including Griffin Gaming Partners co-founder and managing director Peter Levin, in addition to Greg Akselrud and Kelly Siobhan Laffey of Stubbs Alderton & Markiles.
“We are excited about this powerful new chapter for GamesBeat and the industry we are serving,” said Joseph. “As a niche independent publication, we’ll unlock unparalleled insights, opportunities, and direct access to decision makers.
“We look forward to growing GamesBeat as an influential industry platform, not just for news, but to also foster connections and opportunities for business leaders, helping the industry thrive while continuing our reputation for delivering authoritative thought leadership that will shape the future of this dynamic space.”
Takahashi added: “This is a new era for GamesBeat. I’ve seen firsthand how gaming has grown into a pillar of global culture and commerce. As the gaming industry continues to evolve, thoughtful reporting is more important than ever.
“Our goal is to deliver the kind of insightful journalism that offers our audience contextual insights needed to understand how gaming interacts with other high-growth sectors.”

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Rematch reaches 1 million players | News-in-brief

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Rematch reaches 1 million players | News-in-brief

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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Capcom Spotlight stream set for June 26 | News-in-brief

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