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Epic Games to launch webshops for developers

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Following Epic Games legal win against Apple yesterday, the publisher has announced it will be launching a new webshop feature for developers.
As detailed in an update on its website, the webshops will be hosted by the Epic Game Store, and will enable developers to offer out-of-app purchases.
It has also provided an update to the Epic Games Store’s revenue share. Developers will now pay a 0% share on the first $1 million in revenue per app per year, followed by the usual 12% revenue share once they earn above that amount.
Both features will be available from June 2025.
This update has been made possible by an injunction enforced by the Northern District of California Court, which prohibits Apple from collecting fees on out-of-app purchases.
The ruling is effective immediately, and has also accused the firm and its vice president of finance Alex Roman of criminal contempt.
Fortnite will be returning to the US App Store next week as a result, as Epic CEO Tim Sweeney announced on social media.
“Epic puts forth a peace proposal: If Apple extends the court’s friction-free, Apple-tax free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic.”

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Epic says Apple has blocked Fortnite’s return to the US App Store | News-in-brief

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SNK CEO Kenji Matsubara steps down

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SNK Corporation has announced Kenji Matsubara will be stepping down from his role as CEO.
The firm said Matsubara will be moving to an “advisory role” in which he will “continue to lend his expertise and vision.”
Matsubara joined SNK in 2021 after serving as president and chief publishing officer at Sega. He joined the Japanese publisher in 2014 as CTO for Sega Networks Company, becoming president in 2017. He resigned from Sega in 2020 due to “personal reasons”.
Before Sega, Matsubara was president and CEO of Tecmo Koei for nine years and held the same role at the local branch of mobile developer Zynga.
“During his tenure as CEO, Matsubara has been instrumental in driving the company’s growth and innovation,” the firm said.
“He transformed SNK by expanding its development division and strengthening its sales and marketing functions, building it into a global publisher capable of competing worldwide.”
“The board expresses its deepest gratitude to Matusbara for his dedication and leadership during a transformative period in the company’s history.”
It concluded: “SNK remains committed to its strategic vision and is excited about the future as it enters this new phase of leadership.”

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Square Enix game sales down but profits up as strategic shift continues

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Square Enix has released its financial results for the year ending March 31, 2025, with a drop in net sales attributed to the lack of comparable releases to games like last year’s Final Fantasy VII Rebirth.
Nonetheless, the company saw an increase in operating income and profit. Dragon Quest III HD-2D Remake also performed better than expected.
The company is continuing its three-year plan – as revealed this time last year – to optimise its development operations and put quality over quantity for its future game releases, as well as prioritising multiformat development.
The numbers

Net sales: ¥324.5 billion ($2.22 billion, down 8.9% year-on-year)
Digital entertainment sales: ¥206.54 billion ($1.42 billion, down 16.8% YoY)
Operating income: ¥40.58 billion ($278.1 million, up 24.6% YoY)
Profit attributable to owners of parent: ¥24.41 billion ($167.3 million, up 63.7%)

The highlights
HD-Games, a sub-segment of Square Enix’s business that includes its main console and PC releases, dropped in net sales this year but turned profitable due to “lower development cost amortisation, advertising expenses, content valuation losses compared with the same period of the previous year.”
As noted, too, the latest Dragon Quest release also contributed to the positive result. Other new HD-Games releases this past year included Life is Strange: Double Exposure and Visions of Mana.
The launch of Final Fantasy XIV’s Dawntrail expansion increased net sales and operating income in the company’s MMO (Massively Multiplayer Online) Game sub-segment.
Net sales and operating income declined for the Games for Smart Devices/PC Browser sub-segment, though, which Square Enix attributed to “weakness in existing titles and the recognition of royalty revenue in the previous fiscal year”. This was despite the release of new game Emberstoria.
Today, the company announced the cancellation of mobile title Kingdom Hearts Missing-Link on Twitter.
HD-Games collectively made ¥33.87 million in operating income, up 33% from the previous year.
The future

Image credit: Square Enix

Square Enix also provided an update on its three-year ‘medium-term’ business plan. “In FY2025, we fundamentally revamped our development organisation structure for domestic studios,” the report read.
“Based on the concept of integrated studio operations, we reviewed the entire process of title development progress management and changed to a system in which management and studios manage the development progress of all large-scale investment titles, promoting optimisation of the development portfolio and schedule, as well as talent mobility and development cost optimisation among in-house development personnel.”
The revised process has led to significant changes behind the scenes.
“Under the new management structure, we reviewed all projects at our domestic studios, including HDG and [Smart Devices] titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources.”
“We will continue to control the scale of development investment in a disciplined manner,” the company added.
The report underlined the approach of going into FY27 and beyond by putting multiple games on multiple platforms and releasing major titles on a consistent basis.
The company also called out the PC market as a highlight of the year when it came to catalogue sales, and a result of its new multiformat strategy. PC sales were responsible for more than a third of its Digital Entertainment sales in FY25, a double digit percentage increase on FY24.
Square Enix released Final Fantasy VII Rebirth on PC in January 2025 following its 2024 PC release, and also brought the Kingdom Hearts franchise to Steam for the first time in June 2024.
For FY26, Square Enix forecasts sales declining again to ¥280 billion, with operating income steady at ¥41 billion. Upcoming releases include Bravely Default Flying Fairy Remaster on Nintendo Switch 2 and Dragon Quest I & II HD-2D Remake.

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