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EA Q4 results exceed expectations, culminating in “strong finish” to full-year results

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Electronic Arts has published its fourth quarter results (the three months ended March 31, 2025), which “significantly exceeded expectations” according to CEO Andrew Wilson.
For the full year, EA experienced slight decreases across the board but full game sales grew by 1% to $2.02 billion driven by new releases including Split Fiction and Dragon Age: The Veilguard.
Q4 numbers:

Revenue: $1.8 billion (up 5.8% year-on-year)
Net income: $254 million (up 39.5% year-on-year)
Net bookings: $1.8 billion (up 8% year-on-year)

Full-year numbers:

Revenue: $7.4 billion (down 1.3% year-on-year)
Net income: $1.1 billion (down 8% year-on-year)
Net bookings: $7.3 billion (down 1% year-on-year)

The highlights:
EA’s fourth quarter results “significantly exceeded expectations,” with its CFO Stuart Canfield describing it as a “strong finish” to the full fiscal year.
The firm attributed this success to the “reacceleration of growth” in EA Sports FC, the “continued momentum” of its American Football franchise, over 30% of net bookings growth for The Sims franchise, and the successful launch of Split Fiction.

Developed by Hazelight Studios and published by EA, Split Fiction was attributed as the main driver of growth for EA’s full game sales for Q4 at $384 million (up 48% YoY).
Canfield noted that sales for Split Fiction were “nearly double our expectations”. The game has since surpassed four million copies sold.
EA’s Global Football franchise also experienced record growth, with net bookings of over $1 billion (up 70% YoY).
Live service revenues rose 1% to $1.42 billion following the strength of FC Ultimate Team, College Football Ultimate Team, and The Sims franchise.
The Sims experienced over 30% growth in net bookings for the fourth quarter, the best in the franchise’s history.
This was supported by celebrations of its 25th anniversary, which saw the re-release of The Sims and The Sims 2, alongside a new expansion pack and creator kits.
“This quarter was a strong finish to a pivotal year where we acted decisively – realigning resources, managing costs, and focusing on our biggest opportunities,” said Wilson.
“We took important learnings from Q3 to sharpen our operational discipline, strengthen our execution across the business, and deliver long-term value for our players, communities, and stockholders.”
EA’s Q3 results were “not the financial performance it wanted or expected”, which was mainly due to the “temporary underperformance” of EA Sports FC 25.
Since publishing its third quarter results in February, EA cut around 300 jobs in an effort to “drive future growth”.
Last month, redundancies hit EA-owned studio Respawn with 100 workers affected across its Apex Legends and Star Wars: Jedi teams. The firm also cancelled two “early-stage” incubation projects.
It then announced further cuts primarily affecting EA’s Experiences team, with 200 employees losing their jobs. EA said these layoffs were part of its “continued focus on long-term strategic priorities.”
Looking at its full year results, full game sales rose 1% to $2.02 billion. Canfield said this result was driven by new releases including Split Fiction and Dragon Age: The Veilguard “which offset prior year contributions from Star Wars Jedi: Survivor and softness in FC 25 full game sales.”
Live service revenues dropped 2% to $5.34 billion, though this segment did represent 73% of the total bookings for FY25.
Looking ahead, EA projects further growth for the new financial year with net bookings between $7.6 billion and $8 billion, with revenues estimated to be between $7.1 billion and $7.5 billion.
As for the first quarter, net bookings are expected to be between $1.1 billion and $1.2 billion alongside net revenue projects of between $1.5 billion and $1.2 billion.
“As we look to the next two years and beyond, we are positioned for strong growth driven by expansion across our live services, new game launches, and building global fandom through new experiences,” said Wilson. “In FY26, we are launching two of our most iconic franchises – Skate and Battlefield.”
EA has confirmed that Battlefield will launch “within the fiscal year”, expecting growth to be driven by that franchise alongside its EA Sports portfolio, The Sims, and Skate.
“We are confident in a strong slate of upcoming releases, our strategy to invest in our biggest, long term opportunities, and our focused, well-tested execution approach,” Wilson concluded.

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SNK CEO Kenji Matsubara steps down

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SNK Corporation has announced Kenji Matsubara will be stepping down from his role as CEO.
The firm said Matsubara will be moving to an “advisory role” in which he will “continue to lend his expertise and vision.”
Matsubara joined SNK in 2021 after serving as president and chief publishing officer at Sega. He joined the Japanese publisher in 2014 as CTO for Sega Networks Company, becoming president in 2017. He resigned from Sega in 2020 due to “personal reasons”.
Before Sega, Matsubara was president and CEO of Tecmo Koei for nine years and held the same role at the local branch of mobile developer Zynga.
“During his tenure as CEO, Matsubara has been instrumental in driving the company’s growth and innovation,” the firm said.
“He transformed SNK by expanding its development division and strengthening its sales and marketing functions, building it into a global publisher capable of competing worldwide.”
“The board expresses its deepest gratitude to Matusbara for his dedication and leadership during a transformative period in the company’s history.”
It concluded: “SNK remains committed to its strategic vision and is excited about the future as it enters this new phase of leadership.”

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Square Enix game sales down but profits up as strategic shift continues

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Square Enix has released its financial results for the year ending March 31, 2025, with a drop in net sales attributed to the lack of comparable releases to games like last year’s Final Fantasy VII Rebirth.
Nonetheless, the company saw an increase in operating income and profit. Dragon Quest III HD-2D Remake also performed better than expected.
The company is continuing its three-year plan – as revealed this time last year – to optimise its development operations and put quality over quantity for its future game releases, as well as prioritising multiformat development.
The numbers

Net sales: ¥324.5 billion ($2.22 billion, down 8.9% year-on-year)
Digital entertainment sales: ¥206.54 billion ($1.42 billion, down 16.8% YoY)
Operating income: ¥40.58 billion ($278.1 million, up 24.6% YoY)
Profit attributable to owners of parent: ¥24.41 billion ($167.3 million, up 63.7%)

The highlights
HD-Games, a sub-segment of Square Enix’s business that includes its main console and PC releases, dropped in net sales this year but turned profitable due to “lower development cost amortisation, advertising expenses, content valuation losses compared with the same period of the previous year.”
As noted, too, the latest Dragon Quest release also contributed to the positive result. Other new HD-Games releases this past year included Life is Strange: Double Exposure and Visions of Mana.
The launch of Final Fantasy XIV’s Dawntrail expansion increased net sales and operating income in the company’s MMO (Massively Multiplayer Online) Game sub-segment.
Net sales and operating income declined for the Games for Smart Devices/PC Browser sub-segment, though, which Square Enix attributed to “weakness in existing titles and the recognition of royalty revenue in the previous fiscal year”. This was despite the release of new game Emberstoria.
Today, the company announced the cancellation of mobile title Kingdom Hearts Missing-Link on Twitter.
HD-Games collectively made ¥33.87 million in operating income, up 33% from the previous year.
The future

Image credit: Square Enix

Square Enix also provided an update on its three-year ‘medium-term’ business plan. “In FY2025, we fundamentally revamped our development organisation structure for domestic studios,” the report read.
“Based on the concept of integrated studio operations, we reviewed the entire process of title development progress management and changed to a system in which management and studios manage the development progress of all large-scale investment titles, promoting optimisation of the development portfolio and schedule, as well as talent mobility and development cost optimisation among in-house development personnel.”
The revised process has led to significant changes behind the scenes.
“Under the new management structure, we reviewed all projects at our domestic studios, including HDG and [Smart Devices] titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources.”
“We will continue to control the scale of development investment in a disciplined manner,” the company added.
The report underlined the approach of going into FY27 and beyond by putting multiple games on multiple platforms and releasing major titles on a consistent basis.
The company also called out the PC market as a highlight of the year when it came to catalogue sales, and a result of its new multiformat strategy. PC sales were responsible for more than a third of its Digital Entertainment sales in FY25, a double digit percentage increase on FY24.
Square Enix released Final Fantasy VII Rebirth on PC in January 2025 following its 2024 PC release, and also brought the Kingdom Hearts franchise to Steam for the first time in June 2024.
For FY26, Square Enix forecasts sales declining again to ¥280 billion, with operating income steady at ¥41 billion. Upcoming releases include Bravely Default Flying Fairy Remaster on Nintendo Switch 2 and Dragon Quest I & II HD-2D Remake.

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