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Campfire Cabal returns after being shuttered by Embracer

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THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023.
Announcing the news in a blog post, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.
“We are finally ready to reveal that Campfire Cabal was never shut down,” it said.
“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022.”
This project is the next game in the Expedition series, and by the end of March 2025 it had been “given the green light to scale back up and transition into full production.”
Campfire Cabal also confirmed that it patched Expeditions: Rome in 2024 despite being “radio silent” since the studio’s initial closure.
“If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry,” the developer continued. “Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right.
“We are extremely grateful that there were people within the group who fought to keep us alive through the turmoil, and that we can now emerge on the other side with renewed vigour.”
THQ Nordic launched Campfire Cabal in September 2022, comprised of veterans from the Expeditions franchise.
By August 2023, Embracer informed THQ Nordic needed to close Campfire Cabal due to restructuring.
“We want to make it clear that our management and the rest of the team have not given up on Campfire Cabal yet, and neither have our friends at THQ Nordic,” the developer wrote on LinkedIn at the time.
“We are still pursuing our options for finding a good resolution to this situation, and THQ Nordic has been very supportive throughout this difficult time.”
It concluded: “This does not mean that it’s over for us as a studio. We’re extremely proud of how our team has come together to keep the campfire burning, and of the commitment and camaraderie everyone has demonstrated since the news broke.”

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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Capcom Spotlight stream set for June 26 | News-in-brief

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Capcom Spotlight stream set for June 26 | News-in-brief

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Warner Bros. Games promotes three studio heads as it focuses on four key properties

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Warner Bros. Games has confirmed a new leadership structure as it follows its previously revealed strategy of developing games based on the Harry Potter, Game of Thrones, Mortal Kombat, and DC Comics properties.
Three studio heads have been promoted into senior vice president roles, per Variety. Montréal studio head Yves Lachance will be SVP of development on Harry Potter and Game of Thrones-related games.
Shaun Himmerick, studio head of Mortal Kombat developer NetherRealm, will be SVP of development for both that series and games based on DC Comics. Warner previously indicated that “top-tier characters like Batman” were a focus area for DC-related games.
Finally, Warner Bros. Games New York studio chief Steven Flenory will be SVP of central tech & services, with a focus on game and publishing technology, QA, user research and customer service.
All three will report to JB Perrette, CEO of global streaming and games.
“We are very fortunate to have a strong stable of development and technology talent, and Yves, Shaun and Steven are respected leaders with excellent track records in their areas of expertise,” said Perrette in a statement.
“I’m looking forward to working closely with them and the team as we work to make the best games possible for our key franchises.”
Parent company Warner Bros. Discovery recently revealed plans to split into two companies: Streaming & Studios, which includes its gaming business, and Global Networks, which is largely focused on its legacy TV business and will carry the “bulk” of its $37 billion debt.
No layoffs or executive exits have been made as part of the changes, according to Variety.
Warner Bros. Games president David Haddad exited the company back in January. Variety notes it’s unclear if the company is seeking a replacement for his role.
The company also confirmed it was shutting down three studios in February, including long-running studio Monolith Productions, which resulted in the cancellation of its Wonder Woman game.
Rocksteady Studios – best known for the highly-rated singleplayer Batman: Arkham games, before spending nearly a decade making multiplayer game Suicide Squad: Kill the Justice League – made multiple rounds of layoffs following that project missing its financial targets upon release in 2024.
Rocksteady co-founders Sefton Hill and Jamie Walker left the studio in October 2022, before the game was released.
Warner Bros. Games previously took a $300 million+ writedown on its games business in 2024, which led to the decision to restructure around proven properties.

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