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Activision files lawsuit against creator of Call of Duty hacking software

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Activision has filed a lawsuit against the creator of Call of Duty hacking software Lergware and GameHook.
As seen by IGN, the lawsuit was filed in the Central District of California against Ryan Rothholz.
The firm alleges that Rothholz developed and released Lergware between 2021 and 2022, and sold it to players on his website.
It also alleged that Rothholz updated the software to be compatible with Call of Duty: Modern Warfare 2 and Warzone in 2023.
As a result, Activision sent a cease and desist letter, which the company claims Rothholz posted on a Discord server and “openly mocked” the publisher.
“The update resulted in online player ‘attacks’ becoming increasingly frequent, causing some users to post warning messages online,” Activision said.
The company also accused Rothholz as creating GameHook, and alleged he recruited others including Collin ‘Cid’ Gyetvai and Jordan ‘Bossnight55′ Newcombe Boothey to resell the software for $50 a game or $375 for lifetime access.
“Activision is informed and believes, and on the basis alleges, that the defendants have received significant revenue from their activities, to the detriment of Activision and its player community,” the lawsuit read.
The firm said it had given those named the opportunity to respond to its demands of removing the software, but alleges that “each has ignored Activision’s outreach necessitating this lawsuit.”
Activision sent further cease and desist letters in March 2025. Online storefronts for Lergware and GameHook were shut down as a result, but Activision alleged that the defendants’ did not confirm if they’d stop creating or selling the software.
The publisher alleges that Rothholz, Gyetvai, and Boothey are continuing to distribute or sell the hack through private channels and servers.
As IGN reports, Activision is seeking “monetary damages, injunctive and other equitable relief, and punitive damages”.
“Activision works very hard to ensure that CoD games offer consistently compelling player experiences so that customers will remain engaged in CoD games, continue to play them for sustained periods of time, and be excited about future releases,” the company said.
“If players perceive that a game is unfair or that the multiplayer experience is not working properly, including because others are cheating or disrupting and/or hacking multiplayer servers, players may grow more frustrated with the CoD games, become less interested in playing and supporting them and may even stop playing entirely.”
It concluded: “Cheating and hacking therefore not only harms (and could even destroy) CoD player communities, but also impacts Activision’s ability to offer the fast paced, stable, high-quality online gameplay millions of fans have come to expect from Activision and the CoD games.”
Last May, Activision was awarded $14.4 million in damages and $292,912 in legal fees against cheats manufacturer EngineOwning.

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New report suggests third-party Switch 2 game sales are “below estimates”

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Though sales of Nintendo’s new Switch 2 hardware had become one of the fastest-selling consoles ever, sales of third-party games have reportedly been sluggish and “below estimates.”
That’s according to a new report by The Game Business, which intimates that despite attracting strong buy-in from partners like EA, Take-Two, Microsoft, Ubisoft, Sega, Capcom, Bandai Namco, Square Enix, CD Projekt, and Konami – and although third-party publishers have fared better with the Switch 2’s launch than its predecessor – “most third-party Switch 2 games posted very low numbers.”
According to NielsenIQ, CD Projekt’s Cyberpunk 2077 is currently the best-selling third-party game of Switch 2’s launch. However, although third-party publishers “appear to have done slightly better during the launch of Switch 2 compared with Switch 1,” report author Christopher Dring added: “It’s hard to describe these statistics as positive.”
“Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales,” Dring writes. “The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators, and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.”
Dring also posited that the lack of early review units for press – which has, in turned, hampered timely reviews – may also have adversely impacted sales as “there were no critical reviews available for them to base their purchasing decisions on.”
Earlier this week, we reported Nintendo Switch 2 has sold more than 1.1 million units in the United States, breaking launch week records for gaming hardware. Hardware sales for the Nintendo Switch 2 have reached almost one million units in Japan, too, making it the country’s biggest console launch to date.
The Game Business newsletter was created and written by GamesIndustry.biz’s former head of games, B2B, Christopher Dring.

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Rematch reaches 1 million players | News-in-brief

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Rematch reaches 1 million players | News-in-brief

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Still Wakes The Deep developer The Chinese Room has seemingly made a small number of layoffs

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Still Wakes The Deep developer The Chinese Room appears to have made a small number of layoffs following the release of the BAFTA-winning game’s Siren’s Rest DLC this week.
A lighting artist and level designer from the studio have posted notices that they’re looking for work on LinkedIn over the past 48 hours (those posts are not linked here out of discretion, but have been verified by GamesIndustry.biz).
At a glance, around 10 staff with the studio listed as their current employer have the ‘looking for work’ label on their LinkedIn profiles – though this is not a reliable metric by itself.
When reached for clarification from GamesIndustry.biz, the studio did not confirm the number of layoffs, or directly confirm that layoffs had occurred.
It did, however, offer the following statement from studio director Ed Daly. “The Chinese Room will share news on changes for the studio in the coming weeks.”
The company is owned by Sumo Group, which in February announced it was refocusing its business on development services.
Still Wakes the Deep won three BAFTAs earlier this year, including two for performers Alec Newman and Karen Dunbar, and an award for New Intellectual Property.

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